Archive for June, 2007



Friday, June 29th, 2007
Writerly Wednesday - Contests & Judging

When I first started writing, I entered a couple of contests and was greatly disappointed — not so much by where I ended up finishing but by the feedback. When one of the main reasons I was being told to enter was to obtain valuable feedback, the feedback I received was really not very useful. With that experience under my belt, I no longer entered contests.

This year I decided to use my editing skills and I volunteered to judge the paranormal categories in three different RWA contests. When I started to do this, my goal was to offer the kind of feedback that I wished I had received from my entries.

In order to preserve judge anonymity, I changed my word install to use my judge number instead of my name. Then, for the entries that I had the word or rtf files (vs pdf or txt), I started to make the same kinds of notes and corrections I would make for a story I was actually editing. I can be known as the “Queen of the Thought Bubbles” so sometimes the feedback was quite copious.

I tried to do the best job I could and really didn’t stint on time. Then I sent the worksheets off and didn’t hear anything for months.

But now I’ve received two notes back from the people I judged through the contest coordinators. Both people thanked me for the time and the amount and quality of feedback I provided.

I’m really glad that I made someone else’s contest experiences more valuable than my own had been.

Thursday, June 28th, 2007
Teaser Thursday - ‘Ware Wishes by Melissa Glisan

Title: ‘Ware Wishes
Series: Satin Knights, book 1
Author: Melissa Glisan
Genre: Paranormal
Buy from: Aspen Mountain Press
ISBN: 978-1-60168-044-0

Jennifer Taylor is a singer of exceptional range and skill due to the mix of talents she’s inherited. Her childhood love for Rayn DeSantis has survived despite his leaving home and losing touch with her and his own family. But she has no idea what he has endured in the meantime, all for the dream of being able to buy a ranch and making a home with her, for the dream of being worthy of her.

But what happens when Jennifer is asked to sing at Satin Knights by her roommate’s father, the owner of the club and, as it happens, Rayn’s boss? What will happen when Rayn discovers what she really is and she discovers what he’s been doing since she last saw him?

This book fascinated me. I absolutely love the mix of mythology and how it’s carried into the lives of the characters in the story. It’s a complex story with some issues that are resolved in this book and some that carry through to the next books in the series. Melissa has done a great job in depicting the characters and the sex is just HOT.

The story has some very dark moments and some very light ones but the range is compelling. It’s fast-paced and full of nuances that enrich it. Melissa surprised me with the ending of ‘Ware Wishes and what actions some characters took as well as what THEY were hiding.

I can hardly wait to work on the next book in this series!

(In the interests of disclosure, I re-edited this book, so it is possible that my review is not without some bias but you can blame me for any editing mistakes. :) )

Wednesday, June 27th, 2007
Writerly Wednesday - World Building

Since I started writing, I’ve discovered a great love of mine is world building, especially paranormal worlds. Maybe it’s a by-product of having grown up as a rabid science fiction/fantasy reader or maybe it’s just a quirk of my geek desire for rules - or maybe I’m just plain weird.

As a reader, few things will throw me out of a book faster than world building problems, be they illogical or contradictory rules, contradictions of previously stated world rules or just incomplete worlds. If I have to question or try to make sense of something, I stop reading the story in order to do so and then have to try to restart my attempt to immerse myself.

If I only have to take a second and recall a world rule I know or can immediately see a similarity to one I know, I can jump back in immediately and not have to fight to get back in. But if I am frustrated or confused, it’s a much longer process. If it’s too much, I have been known to just give up on the book.

The very best situation, of course, is to not be pulled out at all because the world rules have been taught to me and nothing has happened to violate or cause me to question them. In that case I don’t tend to be pulled out of the story at all.

In my own worlds, I end up following a process I cobbled together that suits the way my mind works. I decided I’d walk through it here in case it either helps someone else or merely discloses how odd my mind really is. Examples are merely what has come to mind as I write this and resemblances to other people’s work is unintentional.

Step 1 - Basic Premise
I start with a basic premise. This is usually a little nugget of an idea or concept that I think would be interesting to build a world on. It can be as simple as “vampire funeral home owners” or much more complex. I get these types of ideas all the time and scrawl them down in case I forget them later in my Idea Book.

Step 2 - Basic Plot
Now I have to look at the premise and decide how to turn this into a story. What would cause vampires to own a funeral home? Maybe in this case it’s a way for the vampires to attone for those they killed.

I write romances so I need to know where the hero and heroine fit in - maybe in this case the hero is the vampire who is still struggling to atone for the death of a loved one that he caused when he was turned. The heroine is a mourner at a wake/funeral.

What brings them together? The heroine knows a vampire killed her loved one and is seeking the rogue vampire. The hero discovers the body was a vampire victim while preparing him for burial and also starts to hunt for the killer.

Step 3 - Basic World
Now it’s time to flesh out the basics of the world this story will take place in. These are the most fundamental rules of how the world operates and how your paranormal aspects work. Thinking about them now will let you deliberately tie them together instead of boxing yourself into a corner all too easily.

In this case, how does vampirism work? Is it transmitted? How? Is it instead something you are born to? How is inheritance done? How is a vampire turned? How does feeding work? Can they shapeshift?

Logic is a requirement. Worlds that don’t act or behave logically will drive your readers crazy. So don’t have a world where trees are sentient and can talk but they don’t say anything when you chop them down.

There are tons of questions you should ask yourself in order to clarify the world. This is never a place I recommend short-changing yourself. Plotter or pantser, the more you KNOW your world, the better you can build the world for your readers.

Step 4 - Expand Plot
Now, unless you are the purest of pantsers, you should plot out the rest of your story or at least get a general idea of any questions that you may not know the answer to yet. It will also help you to recognize where you need to know various rules of your world or the readers will be confused.

Step 5 - Expand World Rules
Fill in any rules you find you still need or details you’ve thought of that may be intriguing. You should know the rules, even if you never need to present them, because it will help you NOT contradict or violate the rules the reader needs to know.

Step 6 - Write
Now write the story. Recheck your rules and make sure they still make sense. Resist the urge to info-dump your world. Few people will be persistent enought to slog through page after page of pure world building before their story really starts.

I use a technique I call the “train of crumbs” to dribble in world rules and concetpts. I scatter them throught the story, a bit at a time. This allows them to serve as both information AND teasers. If I drop a hint that, say, vampires can get drunk on milk, wouldn’t you want to know why?

In terms of world building, the familiar contemporary world is the one that needs the least explanation of how it works unless it differs in some way from “the norm” - like if cars can fly. All other worlds require more effort. Exotic locations do require a bit more work though.

Historical worlds need a moderate amount of actual world building because they are not as familiar to most readers as the contemporary. In this case much of the world can be discovered through research more than built from scratch.

Paranormal worlds require a lot of building because there are so many possible variations of how they function, what exists and what does not.

Science Fiction worlds also require a lot of building for much the same reasons.

Fantasy worlds are the most intensive because you really create the whole world for the reader and need to make it real to them.

My own list of requirements when building a world are:

  1. It must be logical
  2. It must be interesting and different
  3. It must be compelling
  4. It must be effectively presented to the reader

If you can pull your readers out of their world and into yours and keep them there, you’ll have succeeded in great world building.

Tuesday, June 26th, 2007
Witchy Chicks Guest Blogger - Maggie Shayne

Stop by and check out the great guest blog by New York Times Bestselling author Maggie Shayne!

Monday, June 25th, 2007
En-Deering Day
Morganator woke me up this morning to tell me (very excitedly) that there was a deer in the backyard. We’d seen deer a few weeks ago but I’d not seen them since. I managed to slap on some clothes and follow him downstairs though I’d guessed the deer would be gone by then.

Nope - bedded down in the long grass near one of the toddle play pieces is a young buck with velvet antlers. He’s watching us and I’m watching him out the sliding door. I stepped away for a moment to get my camera and when I got back, he was standing. Very unconcerned deer. I cracked the door open, prevented Mama Raccoon from coming in and managed to get a picture of him.

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Then another picture as he was stretching and scratching.
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Then it was time to take Morganator to daycare. I figured the commotion would send the deer off somewhere.
This afternoon I took a peek out the door to find that now we had not one but THREE deer visiting. I picked up the camera again and took some more pictures.
Here’s a pair that are grazing
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Here’s the BIG deer lounging in the grass off to the side
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One of the young ones seeks reassurance after I came a bit closer.
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And now they’ve had enough and retreated down the meadow to where I couldn’t see them too easily.
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I had hoped to see more of them later but our neighbor’s dogs decided to invade the backyard so I doubt they stayed to be tormented.

Sunday, June 24th, 2007
Science Fiction/Fantasy and Romance

My personal SMUT goddess, Morgan Hawke, has a terrific post up on her blog about SF/Fantasy and Romance and some great advice on when hero and heroine should meet (and I think I’m violating the rules - must check).

I learn a ton from Morgan so check it out!

Thursday, June 21st, 2007
When Hints Go Astray

A few days ago I was in the kitchen looking for a piece of mail I thought I’d left in there and I (for once) looked up to see that an ad for a 16 year old Scotch was stuck on the range hood with magnets.

Now, I knew it wan probably from C because 1) he’s the Scotch drinker and 2) it was just after Father’s Day. But I was a bit concerned about how long it might have been there. Was this a long ignored birthday hint? An only slightly late Father’s Day hint? A hint for the future?

But on the range hood? I rarely cook and, as I have previously posted about, am often quite oblivious.

C called me for another reason and I asked him if this was a hint. His words “Not a very good one.”

But he did admit that it had only been up there for a few days so it wasn’t as terminally stale as it could have been. Since I was picking M up that evening, I guiltily took the (too subtle) hint and bought him that Scotch and another besides. It was even on sale!

But, really, who in their right mind would leave me a hint like that??? Now if he’d stuffed it into my laptop, taped it across my monitor, even taped it to my steering wheel - that had a hope of being noticed. This was far too subtle for someone who forgets where she put food only a few minutes previously…..

Sunday, June 10th, 2007
Free Story: I Dare You

I posted a free story over at The Pink Chair Diaries. It’s 100% contemporary and 100% SMUT.

Come on over and read it.

I Dare You!

I Dare You - Free Story

Saturday, June 9th, 2007
I Dare You is up

My free story, I Dare You, is up - check it out at The Pink Chair Diaries and let me know what you think.

I Double Dare You!
Saturday, June 9th, 2007
Free Story: I Dare You

I have a free story out tomorrow on The Pink Chair Diaries. I will warn you that it’s 100% contemporary and 100% SMUT. I had a great time writing it, though.

Stop by and let me know what you think. I’ll post a direct link with the lovely page banner fellow SMUT writer Celia Kyle made for it.